World building… oh wait, who am I kidding?

August 24, 2008 at 6:53 pm (fiction, motivations, nonfiction, writing) (, , , , , , )

So this past week has not exactly been filled with creativity on my part. I’m headed to PAX this week, and as usual I am nervous about traveling. Figuring out bus routes in a city I’ve never visited just stresses me out, as does trying to get every liquid I might need into some 3oz. container in a Ziploc bag, and remembering to pack enough socks, and what if it’s hotter than I thought it would be, etc.

This means that a majority of my brain cycles are being chewed up by practical details, and it’s really hard for me to get off that train and onto creative thoughts. It’s a great state for doing nonfiction and thinking of article ideas to pitch — every worry is a potential topic. But if I try to work on Asgildir, my brain simply refuses to focus and I’m jolted back to biting my nails and trying to remember where I put my travel toothbrush case. This is seriously annoying but I’ve decided to just let it slide, and take advantage of the seemingly endless fountain of article topics. After the trip, when I can relax again, I can revisit and flesh out the world I’ve been creating. But right now, even my dreams are practical — I always seem to be at the airport, or meeting someone for dinner at an agreed-upon time, or something else equally mundane.

Do any of you ever have this problem, where real-life anxiety prevents you from exploring your imagination?

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World building month: Video Games as Writing Tools

August 21, 2008 at 6:40 pm (assorted miscellany, fiction, Inspiration, motivations, writing) (, , , , , , , , , , , , , )

I spend a lot of time playing video games, and have since I was fairly young; we used to play a lot of Super Breakout on the Atari 2600, and I loved the Hitchhiker’s Infocom game. Nowadays I spend most of my time with World of Warcraft, with occasional breaks for Oblivion and whichever DS puzzle game strikes my fancy. (Professor Layton and the Curious Village is, by the way, far too much fun. Go buy it.)

For me at least, WoW isn’t much of a creative inspiration. The lore is spread too thin, and most of the time I get no real sense that it’s actually relevant to what I’m doing. There are certainly a lot of places to go and find out what the story is, but it isn’t really necessary to progress in the game itself. Natania at the Aldersgate Cycle wrote up a post about how WoW almost ate her novel, and I noted in the comments that I have more or less the opposite reaction. WoW has just an enormous world with huge potential for storytelling, but it really disappoints in that particular area. I play to spend time with friends, and to raid, so for me it’s more of a social time sink and a way to do some teamwork as well as get those competitive urges out. If anything, spending time trying to find lore in WoW makes me want to log out and write something, because the game itself seems very much like a cardboard stage set. Nothing you do ever actually effects a change in the world (except for a few one-time events Blizzard throws in).

So. If WoW doesn’t tempt me away from writing, what does? Well, Oblivion, sometimes. If they put the social aspects of WoW into Oblivion, I would never stand up from my computer chair probably ever again, for the rest of my life. Fortunately, this hasn’t happened, and probably won’t. I hope. Oblivion is essentially entirely open-ended; the player can go wherever, whenever, and the world is interesting enough that spending a few hours exploring is actually fun. You can interact with any object, explore any ruin, go for a swim, steal a horse, pick herbs, whatever strikes your fancy. And the NPCs actually move, and go to the taverns, and they talk to each other! And what they say changes based on things the player has done! OK, so most of the time it’s not very original dialogue, but at least you don’t get the impression that these people are glued to the floor and can’t speak the same language as the guy ten feet away. And the graphics are, at least for me, just stunning. It’s a well-fleshed-out world, and I find it very easy to lose track of time. It’s easy to become that character on the screen.

Dangerous? Maybe. But there are some really cool redeeming features for a writer, at least a writer who enjoys the same sorts of fantasy worlds I like. First, the character creation screen is incredibly detailed; you can adjust parts of the facial anatomy you never knew had a name. It’s reasonably easy (with addons, on which more anon) to shape a character who fits an image in your head — say, that of your hero or heroine, or your villain, or what have you. I am not the world’s most visual person, so it can be hard for me to nail down an appearance without trying to draw it, and the character creation alone has helped me a lot. A whole lot, because I can’t draw well at all.

So let’s say you have this heroine, who matches with your vision for her appearance, and that’s great. If you want her to be, say, a hunter who never goes into a town and lives on wild plants and maybe stealing from some farmer’s field, you can do that in the existing world pretty easily. But if you start to accept and finish quests, you’re definitely putting your character into a world created by Bethesda, and it can be easy to just roll with that and forget why you started playing this time. So. This is where the construction set comes in. You can do almost anything with it, even raze every building that’s in the game and replace all the NPCs with cows, if that’s what you want. I have no idea how long that would take; probably a very long time. However, it’s pretty easy, once you learn how to use the tools, to find a corner of the world without much going on and to build whatever you’d like. Ruins, a town, a cave, a lake, some picnic table in the middle of nowhere, a wooded glade, etc. You can draw your own textures and items and import them into the builder, but I’m not that proficient with Photoshop and anyway, the story I’m working on now has a similar visual aesthetic. I just use the existing bits and pieces and slap ’em together like Legos until it looks right. You can add NPCs, give them scripts to use and paths to walk and schedules to follow. You can add monsters who will attack your character. To my mind, this is an absolutely unmatched world editor for fantasy writing. Because once you’ve created your landscape, you can take your playable character and go see what it feels like to be her. You walk the roads, you arrange the furniture in your house, you do whatever you want. It’s cool.

There are also ready-made addons that can make character faces look more realistic, or slow the passing of game time, add buildings, change NPC dialogue, and more. A lot of these are worth looking into if you’re playing just to play, and some of them are even useful for world building, especially the ones that add hairstyles, eye colors, and other things so you can make your character better match your idea.

For me, Oblivion is a great way to have some fun with my story, and to try out ideas for my worlds and see if they feel viable. You might think so, too. If you try it just be careful not to get addicted — and video game addiction? That’s a whole other topic for another time. I know folks also use games like the Sims to build things, but I find the style too cartoonish for my tastes, and you’re far more limited in what you can do and which styles you can use. It might work for you, though. Have a go!

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World Building Month: More on mythology

August 15, 2008 at 8:38 pm (fiction, Inspiration, Uncategorized) (, , , , , )

It may become apparent as I continue to post about world building that religion is a fascinating subject for me. I am especially fascinated by mythologies of various cultures, and just reading ancient stories is sometimes enough to generate hundreds of novels’ worth of ideas, I think. Norse mythology has a special draw, I think, and I’m obviously not the only one who feels that way; Tolkien based the elves we see in the Lord of the Rings books on Norse Light-elves (Ljósálfar). He had dark elves (Svartálfar), too. And nearly anyone who’s played an RPG or read Tolkien’s books or even seen the movies based on them knows about dwarves, who are generally pretty well the opposite of elves. Dwarves, of course, live underground, and build things with stone, and make lots of things involving metal and forges. Troggs, night elves, Ragnarok, world trees, Norse mythology’s got it all. Even Gandalf — an elf with a wand.

All of this borrowing from Norse mythology makes me feel a little better about my realization today. Of course I realize “there’s nothing new under heaven” and truly original ideas are, well, rare, but I kind of thought my world was shaping up as a nice combination of ideas. Then I looked up some information about timekeeping (in Asgil, it’s always light, so solar days make no sense), and being easily distracted got to reading about Norse gods. I realized how many of the ideas I have for this story ultimately derive from these stories. But I’m not alone, and it’s not bad company to keep.

It’s my opinion that the seemingly universal appeal of these old stories tells us something about the human condition. And while there have been many flat-out copies of both the myths and, of course, Tolkien’s work, there are also plenty of authors who have taken themes and ideas and put them together in new and interesting ways. It feels like we’re just continuing a tradition, really; changing things a little, and writing the result down for the entertainment and edification of others. In many cases the original stories are pretty light on details, which leaves them wide open to interpretation. And since I’m not writing as someone who believes the mythology to be true, I can pick and choose what I adopt from many cultures. The diversity of belief amongst humans is amazing, but so are the similarities. The parallels from one region to another make it easy to see when we’ve all imagined something similar to explain almost any given idea.

It seems that many times fantasy is dismissed as a sort of throw-away genre, but really, we’ve been telling these stories for thousands of years; I doubt they’re likely to vanish anytime soon. Sometimes it’s not a bad idea to look at the world through different eyes and try to explain things through magic and crazy gods acting up rather than through the scientific method. Then again, things like quantum mechanics sound pretty zany, too. Naturally, others have covered that ground, and I don’t think I could say it better than Arthur C. Clarke did:

Any sufficiently advanced technology is indistinguishable from magic.

We fantasy writers have centuries of work to build on. Exploring old ideas with new knowledge is a lot of fun, no two ways about it. I’d like to express my thoughts on this more eloquently, but I’ve got some elves waiting for me to figure out what time it is on Asgildir.

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World Building Month: Plot’s in the way

August 14, 2008 at 1:29 pm (fiction, writing) (, , , , , )

Until yesterday, I was having a ton of fun and just coming up with ideas for the Asgil culture pretty much without restriction. But at some point a plot idea sprang to mind, and I find right now that I can’t escape it. I keep asking myself questions about the culture, but every answer is informed by the plot. Thing is, I don’t even like the idea; I think it’s trite and a little too deus ex machina, and I don’t care to use it as it is now. But it’s seated itself firmly in whichever part of my brain makes up stories, and I haven’t yet figured out how to kick its chair over.

I really wanted to figure out some of the details of the culture first, since it will affect my characters and their actions. With this roadblock, though, I think I might have to create a character or two first. Even if I don’t end up using them directly, maybe they’ll give me some ideas for another way around this world. I’m reluctant to just start writing with only vague notions about culture and characterization; I really do think world building is important if I’m going to create something believable. Has anyone else gotten stuck like this? How did you deal with it?

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World Building Month: Creating a creation myth

August 13, 2008 at 12:00 am (fiction, Inspiration, writing) (, )

I have to say, worldbuilding is both exhilarating fun and exhausting head-against-a-wall moments. There are times when I’m absolutely in love with the world I’m creating, and just to create a sense of balance, there are also times when I think it’s an irredeemable pile of, well, stuff you don’t want to step in.

One of my favorite parts so far has been coming up with a creation myth, something on which I can base the beliefs of the world’s inhabitants. It just kind of came to me as I was trying to work on the language, so I wrote it down, and even upon rereading I think it’s kind of cool. It’s really just a re-imagined version of evolution, sort of how I think it might be described by people who believed it had happened but didn’t have the science to provide them with answers about why. And it’s opened up this whole realm of ideas for me. I want to write the stories of the world’s mythology, and actually map out the progress of belief and religion for the Asgil (the folks who live on this world). I’ve always been a sucker for mythology, so this probably shouldn’t have come as a surprise to me, but it did anyway.

So now I’m kind of at this point where I want to know what happens after the part I wrote, only — and this is the kicker — I have to decide, and write it. I’m not reading someone else’s story. I’m making this up as I go along. And sure, I’ve figured out some of the structure for this culture, but not enough of to know where this part of it needs to go. And I’m torn. Do I continue to work on this tiny aspect, which I find really awesome? In my dreams I tell myself that a collected mythology and survey of religion on a fantasy world would be interesting to readers. But in reality, I know that only the most hardcore fans of a series are into that sort of thing. It’s enough for them to know that the framework is there; they don’t need to see the nuts and bolts.

So I’m left to decide how much time I should spend on this particular grain of sand, and right now, I don’t know. I think I’ll keep running with it until the ideas stop, writing enough about the creatures and terrain and people to know what might become the material of a sacred story later. It may not be the most productive use of my time, but it sure is a hell of a lot of fun.

This post is a part of World Building Month — you can go see what other writers are building, too.

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